International Conference on Entertainment Computing


Joint Conference on Serious Games

Arequipa, Perú, November 11-15th 2019

The IFIP International Conference on Entertainment Computation (IFIP-ICEC) & Joint Conference on Serious Games (JCSG) are the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. The conference series is cross-disciplinary, and stretches over the domains of computer science, human-computer-interaction, content production, digital games, multimedia, media studies, art, and design. The conference series aims at presenting high quality scientific results spanning from theory to application, use-cases, experience, and demonstrations. We solicit papers, posters, art exhibits, interactive sessions, and demonstrations, as well as we are looking for tutorial and workshop proposal.

The conference will be held on November 11-15, in the historical city of Arequipa, Perú. Arequipa is placed in the Southern Coastal region of Peru just below the edge of the Altiplano at 2335 meters above sea level and surrounded by three impressive volcanoes. Arequipa is also known as The White City (Ciudad Blanca) because its many colonial-era Spanish buildings built of “sillar”, a pearly white volcanic rock. The city is about an hour away by plane from Lima and about 35 minutes away of Cuzco by plane.


We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:

Emerging Topics in Entertainment Computing

  • Ubiquitous Computing and Interfaces in Entertainment
  • Immersive and Virtual Multimedia Experiences
  • Quality of Services (QoS), and Quality of Experience (QoE)
  • AI, Big Data, and Deep Learning in Entertainment
  • Content Production and Production Systems

Digital Games and Interactive Entertainment

  • Game Design and Development
  • Interactive Narratives & Digital Storytelling
  • Entertainment Robots, Toys & Smart Gadgets

Design, Human-Computer Interaction, and Analysis of Entertainment Systems

  • Experience Design & Analysis
  • Telemetry & Semi-Automated Analysis
  • Methodologies, Tools & Techniques for Entertainment
  • Human Factors & Performance of Entertainment Applications & Technology

Interactive Art, Performance and Cultural Computing

  • Digital Art & Installations
  • Virtual/Augmented/Mixed Reality & Entertainment
  • Ubiquitous/Pervasive Entertainment
  • Sound, Music & Performance
  • TransMedia and Entertainment
  • Social Computing

Entertainment Devices, Platforms & Systems

  • Digital Entertainment Hardware & Devices
  • Ambient Entertainment
  • Digital Broadcasting and Digital Cinema
  • Interactive Television and Broadcasting

Theoretical Foundations and Ethical Issues

  • Emotions and Affective Interaction
  • Social / Cultural Impacts of Digital Entertainment
  • Issues of Public Relations & Advertising Through Entertainment

Entertainment for Purpose & Persuasion

  • Serious & Learning Games
  • Games for Health & Well-Being
  • Games For Change & Social Impact Games
  • Exergaming
  • Advergames and Digital Marketing

Computational Methodologies for Entertainment

  • Artificial Intelligence & Machine Learning for Entertainment
  • Procedural Content Generation
  • Computer Graphics & Visual Effects
  • Big Data in Entertainment
  • Security & Privacy in Entertainment

Media Studies, Communication, Business, and Information Systems

  • Information Technology in Media Industry
  • IT and the Economics of Media Business
  • Audience Measurement and Participation
  • Interplay between technology, content, and consumer choice
  • Adoption and diffusion of technology driven media products
  • New communication models through emerging new technologies



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